We’ll be sure to share a link to this Ray Tracing Mod once it comes out. Both of them currently support 60fps on PC. The first PC port is Open Ocarina and the second one is Ship of Harkinian. Nevertheless, this is something cool that a lot of Zelda fans will appreciate.Īs we’ve already reported, there are currently two unofficial PC ports of The Legend of Zelda: Ocarina of Time. Thus, the mod will most likely look better than it. As such, this is the first time we see something like that in this classic Zelda game.ĭo also note that this is a very early implementation of Ray Tracing. The original version of Zelda Ocarina of Time did not feature any real-time dynamic shadows. It’s beautiful and worthy of being called a masterpiece, although this is also where. It was also the game that transitioned the franchise into the realm of 3D polygons and the one game everyone seems to remember when Zelda is uttered. ![]() Yes, we've had the 3DS remake and the recent port over to the. ![]() Although the lauded game was released in 1998, it's largely been locked to the Nintendo 64. These screenshots and video showcase some cute real-time dynamic shadows. If A Link to the Past was a refinement of the first Zelda, then Ocarina of Time was refinement of LttP. The sound of Saria's Song is blowing in across Hyrule Field, as the long-awaited PC version for The Legend of Zelda: Ocarina of Time is finally riding in on Epona. DarioSamo, the man behind the amazing Ray Tracing Mod for the unofficial PC port of Super Mario 64, has released some screenshots and a short video from an upcoming Ray Tracing Mod for Zelda Ocarina of Time.
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